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Gta sa draw distance mod
Gta sa draw distance mod







gta sa draw distance mod

SunCorona controls the colour of the outer part of the sun (RGB).

gta sa draw distance mod

SunCore controls the colour of the core of the sun (RGB). Sky bot controls the colour of the skybox (RGB). Sky top controls the colour of the top of the sky. It also affects the intensity of shadows (RGB). The closer to 0 the values are, the less intense the sunlight is. The formats are largely the same in GTA IV, but there are some key differences and new entries were added:Īmb0 controls the colour of the shadows (RGB).Īmb1 controls the colour of dynamic objects (RGB).ĭir controls the colour of sunlight. Always 1.0, but missing in PC timecyc.dat Multiplier for the main directional light. Water fading to white, amount of white light on water. Intensity limit for PS2 radiosity effect. Īlpha level for first color correction value.Īlpha level for second color correction value. The range of the distance fog from the camera.Īmount of light on the ground of the sea. The distance of the far clipping plane from the camera.

gta sa draw distance mod

Shading value for map objects with flag 32768. Value used for the shading algorithm on pedestirants and vehicles. The intensity of the shadows of objects like pedestriants, vehicles or poles. The the brightness of the above mentioned sprites. The size of the corona sprite of the sun. The color of the corona sprite of the sun. The color of the bottom of the skysphere. Present in the timecyc.dat of GTA SA, but not loaded and unused by the game. The color of direct light on dynamicly created objects like pedestriants and vehicles. The color of ambient light on dynamically created objects like pedestrians and vehicles.īlurrig color value for static ambience color.īlurrig color value for dynamic ambience color. The color of ambient light on map objects (see IPL). The following table lists the entries and their descriptions in the order they appear: (3 byte)Īs mentioned above each setting consists out of a constant number of entries separated by whitespaces.

  • TColor - UINT8 representing the red, green and blue level (in the order they appear) of a color.
  • FLOAT - single precision floating point number (4 byte).
  • INT32/UINT32 - signed/unsigned 32 bit integer (4 byte).
  • INT8/UINT8 - signed/unsigned 8 bit integer (1 byte).
  • The file uses the following different data types directly or indirectly on an abstract level inside structures: Each value of one entry gets interpolated with the previous and the next setting of the current ingame weather. The game's parser simply ignores comments so that the number of uncommented lines must be a multiple of 24 for GTA III and Vice City (representing one for each ingame hour) and a multiple of 8 for San Andreas (representing 00am, 05am, 06am, 07am, 00pm, 07pm, 08pm and 10pm in the order they appear). A comment in the timecyc.dat file is preceded by a series of slashes ("//").









    Gta sa draw distance mod